Soarin' runs directly in your web browser - no plugins required! It has been tested for full functionality on Windows, Mac, Linux, iOS, and Android devices in the latest version of the following browsers:
How to Play
 
Play Now!
Attraction Status
Attraction Systems OK
Stand-By:
0
FastPass:
0
Concourse 1 Load:
 
0 / 87
Concourse 2 Load:
 
0 / 87
Rating & Statistics
 
Average
Time:
0:00:00
Total:
0
Attraction Controls
Attraction
Disabled
Concourse 1
Disabled
Concourse 2
Disabled
Call Engineer
Stand-By
Closed
FastPass
Closed
Games
Disabled
Options
Sounds
Enabled
Music
Enabled
Crowd Size
Auto
Failures
Disabled
Help
Concourse 1
Pre-Show Time
-0:00
Show Time
-0:00
Load Next Gate
Start Pre-Show
Enter Doors
Closed
Safety Check
Start Show
Exit Doors
Closed
Queue
Load Concourse 1
Load Concourse 2
From Stand-By
From FastPass
 
Game Time
-0:00
Start Game
Concourse 2
Pre-Show Time
-0:00
Show Time
-0:00
Load Next Gate
Start Pre-Show
Enter Doors
Closed
Safety Check
Start Show
Exit Doors
Closed

Layout Overview

User Interface

This simulation features two different user interfaces. Depending on the size of your screen and browser window, the best fitting user interface will automatically be selected.

For large screens and browser windows, the user interface will feature a control panel at the bottom of the screen. Two tab icons switch between general Attraction controls and Show operation controls.

For small screens and browser windows, the user interface consists of four icons across the bottom of the screen. These controls allow you to open general Attraction controls, Queue controls, Show operation controls, and to toggle the visibility of the status bar on the right side of the screen.

Regardless of which user interface is used, all the same controls and functionality are available, just arranged differently to best fit the space available. These controls are described in the Attraction Controls and Show Controls sections of this guide.

Attraction Layout

The Soarin' attraction is arranged as shown above. The locations labeled in the screenshot are as follows:
A. Stand-By Queue C. Concourse 1 E. Theater 1 G. Pre-Show 2 I. Exit
B. FastPass Queue D. Pre-Show 1 F. Concourse 2 H. Theater 2  

Status Information

This area displays messages about current conditions of the simulation. The Attraction Status section displays the current state of the attraction as OK in green, messages in blue, or an error in red that requires calling an engineer to repair. Also, this section displays information about how many guests are queued in Stand-By, FastPass, and in each Concourse out of a maximum of 87. The Rating & Statistics section displays information about your current rating in the simulation as well as the total time you have been playing, and the total number of guests that have passed through the attraction.

Attraction Controls

Attraction

Attraction Enabled/Disabled Displays the current state of the attraction. Click to toggle the attraction between enabled and disabled. The button will be locked as enabled if at least one Concourse is enabled.
Concourse 1 Enabled/Disabled Displays the current state of Concourse 1. Click to toggle Concourse 1 between enabled and disabled. The button will be locked as enabled when the Concourse is loaded, the pre-show is in progress, or the show is in progress.
Concourse 2 Enabled/Disabled Displays the current state of Concourse 2. Click to toggle Concourse 2 between enabled and disabled. The button will be locked as enabled when the Concourse is loaded, the pre-show is in progress, or the show is in progress.
Call Engineer When an error occurs on the attraction and it is partially or completely shut down as indicated by the message in the status display, this button will become enabled. Click the button to call an engineer to fix the attraction. The button will be locked while the repair is in progress, and be disabled when the repair is complete.

Queues

Stand-By Open/Closed Displays the current state of the Stand-By queue. Click to toggle the queue between open and closed. When open, guests will automatically enter the queue.
FastPass Open/Closed Displays the current state of the FastPass queue. Click to toggle the queue between open and closed. When open, guests will automatically enter the queue.
Games Disabled Displays the current state of the queue games. Click to toggle the games betwen enabled and disabled.

Options

Sounds Enabled/Disabled Displays the current state of sound effects. Click to toggle between enabled and disabled. Sound effects are short audio clips include the opening fanfare, pre-show spiel, and shortened show soundtrack.
Music Enabled/Disabled Displays the current state of the background music. Click to toggle between enabled and disabled. Music includes the background soundtrack, full show soundtrack, and queue game music.
Crowd Size Displays the current crowd generation mode. Click to adjust between Auto, Small, Medium, and Large. The Auto setting will randomly select between small, medium, or large, and periodically change the mode as you play.
Failures Enabled/Disabled Displays the current status of attraction failures. Click to toggle between enabled and disabled. When enabled, parts of the simulation may periodically break down, requiring you to request an engineer to repair the attraction. If disabled, the attraction will never break down.
Help Displays this Help manual.

Show Controls

Concourse 1

Pre-Show Time Green indicates that a pre-show is in progress and displays the time remaining. Red indicates the concourse is enabled, but no pre-show is in progress. Yellow indicates the pre-show is broken and an engineer must be called to repair it.
Show Time Green indicates that a show is in progress and displays the time remaining. Red indicates the concourse is enabled, but no show is in progress. Yellow indicates the show is broken and an engineer must be called to repair it.
Load Next Gate Green when one pre-show gate is full and the next gate is ready to load. Click to load the next pre-show gate.
Start Pre-Show Illuminated green when the pre-show area has finished loading and the pre-show is ready. Click to being the pre-show.
Safety Check Illuminated green when guests are finished loading in the theater. Click to instruct Cast Members to perform their safety check.
Enter Doors Green indicates that the doors to load the theater from the pre-show are closed, but ready to open. Click to open and load the theater. Red indicates that the doors are open and ready to close. Click to close. Yellow indicates that the doors are in motion.
Start Show Illuminated green when the safety check is complete and all doors are closed. Click to begin the show.
Exit Doors Green indicates that the doors to unload the theater are closed, but ready to open. Click to open. Red indicates that the doors are open and ready to close. Click to close. Yellow indicates that the doors are in motion.

Queue

Load Concourse 1 Green indicates loading of Concourse 1 can be enabled. Click to begin loading. Yellow indicates loading is in progress. Red indicates loading is initiated and incomplete, but not in progress. Click to finish loading.
Load Concourse 2 Green indicates loading of Concourse 2 can be enabled. Click to begin loading. Yellow indicates loading is in progress. Red indicates loading is initiated and incomplete, but not in progress. Click to finish loading.
From Stand-By Enabled after initiating loading of Concourse 1 or 2. Click when green to load guests from the stand-by queue into the selected concourse. Click when red to stop loading from the stand-by queue.
From FastPass Enabled after initiating loading of Concourse 1 or 2. Click when green to load guests from the FastPass queue into the selected concourse. Click when red to stop loading from the FastPass queue.
Game Time Green indicates that a queue game is in progress and displays the time remaining. Red indicates that queue games are enabled, but no game is currently in progress.
Start Game Illuminated green when queue games are enabled and ready to begin. Click to start a queue game.

Concourse 2

The controls for Concourse 2 function the same as the Concourse 1 controls.

Opening Procedures

  1. Set Gameplay Options - Set the desired options under "Attraction Controls" such as which (if any) audio effects are enabled, crowd size, and whether to allow attraction failures.
  2. Enable the Attraction - Enable the attraction to begin the game.
  3. Enable Concourse(s) - Enable at least one concourse to begin loading guests from the queues. Use both concourses for maximum capacity.
  4. Open Queue(s) - Open a queue to allow guests to enter the attraction. Open both queues for maximum guest flow.
  5. Enable Queue Games - Expecting long stand-by lines? Enable the queue games so they can be initiated to entertain waiting guests.

Standard Operation

Operation of the Soain' simulation includes loading, unloading, and controlling shows as efficiently as possible. This is achieved by the following procedure.
  1. Load a Concourse - Select a concourse to load using the "Load Concourse x" buttons, and then load guests using a mix of the FastPass and Stand-By queues.
  2. Load Each Gate - As a concourse fills with guests, they must be sorted into each of the three pre-show gate areas. After each one fills up, click the "Load Next Gate" button to begin filling the next gate.
  3. Start Pre-Show - Once all guests have filed into rows in the pre-show area, the "Start Pre-Show" button will illuminate green. Click the button to begin the pre-show.
  4. Load Theater - When the pre-show is complete, the "Enter Doors" button will illuminate green when the theater is empty and ready to load. When the button turns green, click it to open the doors and begin loading the theater.
  5. Safety Check - After all guests have been seated, the "Safety Check" button will illuminate green. Click it to instruct the Cast Members to begin the safety check of all guests on the ride.
  6. Close Doors - As the Cast Members finish their safety checks, they will return to their positions. Once the attendants for ride units A and C exit the theater and return to the pre-show area, and attendant C returns to the control panel, the "Enter Doors" button will illuminate red. Click it to close the entrance doors. Also, close the exit doors if they are open.
  7. Start Show - When the safety check is complete and all theater doors are closed, the "Start Show" button will illuminate green. Click it to begin the show.
  8. Reload Concourse - While the show is in progress, return to steps 1 and 2 to load the concourse and begin the next pre-show.
  9. Unload/Reload Theater - When the show is complete the "Exit Doors" button will illuminate green. Click it to open the exit doors. Guests will exit the theater. Once all guests have exited, the next group can be loaded from the pre-show.

Fault Situations

Periodically the attraction may experience technical issues including control system errors, electrical issues, and mechanical issues. If the attraction experiences an issue, a message will appear under "Attraction Status", and the "Call Engineer" button under "Attraction Controls" tab will become enabled. Click this button to have maintenance resolve the issue. Once the attraction is fixed, it may be necessary to restart a Pre-Show or Show if the error caused an interruption.

Scoring

Your score in the Soarin' simulation is an ongoing rating of your performance running the attraction. The rating will adjust based on a variety of factors as you play, including how quickly you load and operate the attraction, how well you merge Stand-By and FastPass lines, and how quickly you respond to attraction break-downs.